
Games

Adventure Party
Role: Sole Developer
Date: December -April 2023
Class Design
Designed and prototyped three classes for Hack and Slash combat system.
Ability Design
Designed full movesets for 3 unique characters.

Lucky Limbo
Role: Systems/Enemy Designer
Date: April 2022 - December 2023
Enemy Design
Used Unreal Behavior trees to prototype 3 unique enemies.
Ability Design
Designed player abilities based on different playstyles and combinations.

Divergence
Role: Systems/Enemy Designer
Date: August 2021 - April 2022
Gameplay Design
Developed core gameplay loop centered around the core game mechanic.
Enemy Design
Designed a cast of enemies to challenge core player mechanics.

Above the Wastes
Role: Sole Developer
Date: December 2021 - 2022

Slinging Swords
Role: Enemy Design
Date: January 2020 - April 2020