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Midwinter Entertainment

Role: Intern AI Designer



Adventure Party

Role: Sole Developer

Date: December -April 2023

Class Design

Designed and prototyped three classes for Hack and Slash combat system.

Ability Design

Designed full movesets for 3 unique characters.

Lucky Limbo

Role: Systems/Enemy Designer

Date: April 2022 - December 2023

Enemy Design

Used Unreal Behavior trees to prototype 3 unique enemies.

Ability Design

Designed player abilities based on different playstyles and combinations.


Role: Systems/Enemy Designer

Date: August 2021 - April 2022

Gameplay Design

Developed core gameplay loop centered around the core game mechanic. 

Enemy Design

Designed a cast of enemies to challenge core player mechanics. 

Above the Wastes

Role: Sole Developer

Date: December 2021 - 2022

Slinging Swords

Role: Enemy Design

Date: January 2020 - April 2020

Other Projects

Doom Encounter Analysis

Time Spent: 2 Days

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